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13:00in productionCh. 1 · Writing the ending first/ 13:00 · ceiling 15 min
Science fiction & fantasy · Animation

Akira

Katsuhiro Otomo built a two-hour ending for a manga that still had two years left to run, and the resulting film argues its case through scale and body horror rather than exposition.

Akira is Katsuhiro Otomo's 1988 adaptation of his own unfinished manga, following biker-gang leader Kaneda as he tries to stop his friend Tetsuo, whose collision with an escaped psychic child leaves him with telekinetic power that threatens to destroy Neo-Tokyo. A landmark of Japanese animation on its original release, it has grown into one of the most influential science-fiction films of its era.

Chapters & takeaways7
  1. 0:08
    Writing the ending first

    Otomo adapted his own unfinished manga by building the film's climax before deciding what else could fit into two hours.

  2. 1:51
    A budget that bought a whole city

    A seven-company consortium, pre-scored dialogue and over 160,000 cels gave Otomo a fully realised Neo-Tokyo rather than sparse anime backdrops.

  3. 3:43
    Tetsuo's body as the special effect

    The escalating physical transformation and the scale of the city's destruction are staged with a specificity the budget makes possible.

  4. 5:34
    The manga's unfinished shadow

    Compressing a two-thousand-page story leaves the psychic children underexplained and gives the third act more spectacle than argument.

  5. 7:26
    A body the city cannot metabolise

    Tetsuo's transformation reads as a rebuilt city unable to contain the power a secret government programme unleashed inside it.

  6. 9:17
    Not the soft introduction to anime its reputation suggests

    Suits viewers wanting hard-edged, consequential science fiction; the body horror and narrative gaps will frustrate those wanting tidy arcs.

  7. 11:09
    Nine times its budget, and still finding new audiences

    Modest initial reviews gave way to lasting critical esteem and repeated theatrical re-releases decades after its debut.

Worth your time?

Yes. Watch the whole thing.

4.5/ 5
What works
  • A fully realised Neo-Tokyo built on a rare budget and over 160000 cels
  • Tetsuo's escalating body horror staged with real specificity
  • Pre-scored dialogue that gives the performances an unforced rhythm
  • Kaneda's gang reads as a functioning social unit rather than types
What does not
  • Leaves the psychic children underexplained for viewers coming in cold
  • Resolves its third act through spectacle more than argument
Watch it if
  • Viewers wanting hard-edged, consequential science fiction
  • Anyone curious where Western cyberpunk imagery originated
  • Fans of body horror and large-scale, specific destruction
Skip it if
  • Viewers who need clean character arcs and tidy resolutions
  • Anyone expecting a soft introduction to anime
The written brief3 min read

Writing the ending first

Akira is Katsuhiro Otomo’s 1988 adaptation of his own manga, made while that manga still had two years of serialisation left to run. Otomo took the job only on the condition that he keep creative control, and he built the film’s ending first, then worked backward to decide which parts of an unfinished, two-thousand-page story could fit into two hours. Set in a rebuilt Neo-Tokyo in 2019, it follows biker-gang leader Kaneda trying to stop his childhood friend Tetsuo, whose body starts destroying itself and everything nearby after a motorcycle collision with an escaped child esper leaves him with escalating telekinetic power.

A budget that bought a whole city

A consortium of seven companies, from Kodansha to Toho, backed a budget of roughly ¥700 million to give Otomo a fully realised city rather than the sparse settings anime budgets usually allowed. The film used pre-scored dialogue, recording the voice performances before animating lip movement, which was unusual even by today’s standards and gives the delivery an unforced, naturalistic rhythm. More than 160,000 cels went into the animation, and early computer graphics were used for lighting, falling-object paths and the pattern displays tracking Tetsuo’s condition. Shōji Yamashiro’s score, performed by Geinoh Yamashirogumi, draws on gamelan and noh chanting rather than orchestral cues.

Tetsuo’s body as the special effect

The body horror of Tetsuo’s transformation is where the film commits hardest: his arm swells, splits and regenerates in ways that keep escalating past the point most productions would stop, and the destruction that spreads across Neo-Tokyo toward the military complex at the story’s centre has a scale and specificity that the budget makes possible rather than merely gestures at. Kaneda and his gang read as a functioning social unit rather than a collection of types, their loyalty tested credibly rather than declared. The gamelan-driven score gives even the quiet aftermath scenes a tension the visuals alone might not sustain.

The manga’s unfinished shadow

Compressing an unfinished two-thousand-page manga into two hours leaves visible gaps: the psychic children Akira, Kiyoko, Takashi and Masaru are given weight through design and stillness rather than explanation, and viewers coming in cold may find their purpose in the plot underexplained until well into the film’s second half. Otomo has since called making the film before finishing the manga the worst possible way to do it, and some of that strain shows in a third act that resolves through spectacle and implication rather than argument, leaving Tetsuo’s final state more felt than understood.

A body the city cannot metabolise

The film sits inside a specifically post-war Japanese anxiety about uncontrolled power, dressed as biker-gang science fiction: Tetsuo’s escalating ability reads as a metaphor for a body and a rebuilt city that cannot metabolise the forces a secret government programme unleashed inside it. Kaneda’s loyalty to a friend turning into something monstrous, rather than heroism against an external enemy, keeps the film’s stakes personal even as the scale of the destruction grows to threaten the military complex that the government has spent the whole film trying to keep secret, contained and, above all, protected from outside eyes.

Not the soft introduction to anime its reputation suggests

Viewers drawn to hard-edged, R-rated animation with a genuine sense of scale and consequence, and anyone curious where a large share of Western cyberpunk imagery originated, will find the film still delivers on both fronts. It asks for tolerance of narrative gaps and a plot that trusts imagery over exposition; those who need clean character arcs and tidy resolutions may find the ending frustrating rather than awe-inducing. It is also intense enough, in its body horror and civic destruction, that it is not the introduction to anime some might expect from its reputation.

Nine times its budget, and still finding new audiences

Akira earned almost nine times its $5.5 million budget worldwide and later took in tens of millions more through home video, and its critical standing, a 91 percent Tomatometer score against a comparatively modest 68 on Metacritic, has only firmed up with each restoration since. The film’s continuing theatrical re-releases, including a 2020 IMAX run and further screenings planned for 2026, suggest an audience still finding it for the first time, decades on. For anyone who has absorbed its influence secondhand through other films and games, seeing the source is still worth the evening.

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