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13:00in productionCh. 1 · Leaving Disney to prove a point/ 13:00 · ceiling 15 min
Animation · Science fiction & fantasy

The Secret of NIMH

Don Bluth left Disney with a dozen animators to prove feature animation could still take real craft risks, and picked a book Disney itself had already turned down twice to prove it.

A widowed field mouse named Mrs. Brisby has to move her sick son before the farmer's plough destroys their home, and finds help among a colony of unusually intelligent rats who escaped a laboratory years earlier. Don Bluth directed the film as his debut after leaving Disney's animation department with several colleagues in 1979 to found an independent studio, taking on a book Disney had rejected twice before, adding mystical elements not present in the source novel, and finishing the whole project on a tighter budget and schedule than the studio he'd left would have allowed.

Chapters & takeaways7
  1. 0:08
    Leaving Disney to prove a point

    Bluth and eleven colleagues quit the studio in 1979, partly frustrated that Disney wouldn't consider the book that became this film.

  2. 1:51
    A story Disney turned down twice

    Two different Disney directors passed on adapting the source novel before Bluth's independent studio finally acquired the rights.

  3. 3:43
    Magic added to a story that didn't have any

    Bluth introduced a mystical amulet and a wizard-like rat leader, elements invented for the film rather than drawn from the book.

  4. 5:34
    A trademark dispute that forced a name change

    Wham-O's objection over the word Frisby, too close to Frisbee, meant re-recording lines and splicing audio for a character whose actor had already moved on.

  5. 7:26
    Courage built through action, not rescue

    Unlike the source novel, the film has Mrs. Brisby save her children herself rather than depending on the rats to do it for her.

  6. 9:17
    Who this is for

    Strong for older children and adults who want animation with real stakes and shadow; a harder sell for very young or easily frightened viewers.

  7. 11:09
    Is it worth the evening

    A more serious, visually ambitious film than its modest commercial return would suggest.

Worth your time?

Yes. Watch the whole thing.

4/ 5
What works
  • the atmospheric, shadow-heavy visual style
  • Jerry Goldsmith's score
  • the rats' backstory and design
  • Mrs. Brisby's more active resolution than the book gave her
What does not
  • the mystical elements sit somewhat awkwardly next to the story's more grounded stakes
  • some supporting rat characters are thinly sketched despite an interesting premise
Watch it if
  • viewers who want animation with genuine tension and stakes
  • fans of Jerry Goldsmith's film scoring
  • anyone interested in animation history outside the major studios
Skip it if
  • very young children sensitive to darker imagery
  • viewers wanting a lighter, comedy-forward tone
The written brief4 min read

Leaving Disney to prove a point

The Secret of NIMH follows Mrs. Brisby, a widowed field mouse whose home is about to be destroyed by a farmer’s plough just as her son falls seriously ill, forcing her to seek help from a colony of rats who escaped a research laboratory years earlier with enhanced intelligence. Don Bluth directed the film as his first feature, having left Disney’s animation department in September 1979 along with eleven colleagues, frustrated in part by the studio’s unwillingness to greenlight the source novel and by what they saw as a broader decline in the craft standards Disney’s own feature animation once represented. Made through their new independent studio in partnership with Aurora Productions, the film had a budget of $7 million and thirty months to complete.

A story Disney turned down twice

Robert C. O’Brien’s novel Mrs. Frisby and the Rats of NIMH had reportedly been offered to Disney as early as 1972 and turned down. Bluth himself pitched it a second time to Disney director Wolfgang Reitherman, who rejected it, pointing out the studio already had a mouse in Mickey and had recently made a similar rodent-themed film in The Rescuers. It took a former Disney executive, James L. Stewart, founding Aurora Productions and acquiring the rights independently, to finally get the project moving, giving Bluth’s new studio a tighter budget and schedule than Disney features typically received.

Magic added to a story that didn’t have any

Bluth added elements with no basis in O’Brien’s novel, most notably a magic amulet given to Mrs. Brisby that represents her inner courage, and reworked the rat leader Nicodemus into an explicit wizard figure to deepen the sense of mystery around the colony’s origins. Bluth has said he believed animation specifically called for some sense of magic to achieve a fully fantastic quality, a philosophy that shaped several of these additions. The visual result leans considerably darker and more atmospheric than most animated features of the period, with the underground rat colony rendered in shadow and glowing light rather than the brighter palettes typical of family animation at the time.

A trademark dispute that forced a name change

Partway through post-production, toy company Wham-O objected to the character’s name, Mrs. Frisby, as too close to their trademarked Frisbee, forcing a change to Mrs. Brisby after voice recording had already been completed. That required re-recording some lines and, in the case of actor John Carradine, who had become unavailable, editing existing recordings to swap the sound of the letter F for a B rather than bringing him back in. It’s a small, almost accidental production detail, but it illustrates how much last-minute problem-solving went into finishing the film on Aurora’s tight schedule.

Courage built through action, not rescue

Where O’Brien’s novel has the rats rescue Mrs. Brisby’s children directly, the film changes the ending so that she saves them herself using the amulet, without the rats’ direct intervention — a deliberate choice by Bluth to keep the emotional stakes centred on her own growth rather than letting outside help resolve the story for her. That shift reframes the whole film’s idea of courage: rather than being protected by more powerful allies, Mrs. Brisby has to act on her own initiative when it matters most, which gives the resolution more weight than a straightforward rescue would have.

Who this is for

This suits older children and adults who want an animated film willing to sit in genuine darkness and tension rather than softening every threat, and anyone curious about American animation being made seriously outside the major studios in this period will find plenty to admire in the craft on display throughout. It’s a harder recommendation for very young or easily frightened viewers, since the film’s tone, visual style and stakes are considerably heavier than most family animation of its era, closer in mood to a fantasy adventure than a typical children’s cartoon of the same vintage.

Is it worth the evening

The film earned a Saturn Award for Best Animated Film and turned only a modest profit in theatres, grossing $10.1 million against its $7 million budget before finding a stronger audience through home video and international release; it currently holds 93% on Rotten Tomatoes and 76 on Metacritic. Those numbers understate how influential the film became for a generation of animators who saw it as proof that hand-drawn animation could carry real darkness and craft ambition outside a major studio’s resources. Worth the evening, particularly for anyone who assumes animation from this period was uniformly lighter than what this film actually attempts.

Same shelf · Animation4 of 95
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